Because camera metadata was not recorded on set, VFX supervisors David Lebensfeld and Grant Miller developed a tool to preview the stereo depth of visual effects shots using proxy geometry in The Foundry’s Nuke compositor. Using NVIDIA’s 3D Vision for stereo review on their existing Quadro-equipped workstations, artists could accurately match the depth in the live-action plates in an interactive preview.
The stereo camera and geometry were then transferred from Nuke to Autodesk 3ds Max animation software for final rendering.